World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <hwcontext_mediacodec.h>
Открытые атрибуты | |
void * | surface |
MediaCodec details.
Allocated as AVHWDeviceContext.hwctx
См. определение в файле hwcontext_mediacodec.h строка 27
void* AVMediaCodecDeviceContext::surface |
android/view/Surface handle, to be filled by the user.
This is the default surface used by decoders on this device.
См. определение в файле hwcontext_mediacodec.h строка 33