World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
54 unsigned a =
c->state[
c->index & 63] =
c->state[(
c->index-24) & 63] +
c->state[(
c->index-55) & 63];
65 unsigned int a=
c->state[(
c->index-55) & 63];
66 unsigned int b=
c->state[(
c->index-24) & 63];
67 a =
c->state[
c->index & 63] = 2*
a*
b+
a+
b;
void av_lfg_init(AVLFG *c, unsigned int seed)
GLuint GLsizei GLsizei * length
static unsigned int av_lfg_get(AVLFG *c)
void av_bmg_get(AVLFG *lfg, double out[2])
GLboolean GLboolean GLboolean b
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
int av_lfg_init_from_data(AVLFG *c, const uint8_t *data, unsigned int length)
GLboolean GLboolean GLboolean GLboolean a
static unsigned int av_mlfg_get(AVLFG *c)