World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <replaygain.h>
Открытые атрибуты | |
int32_t | track_gain |
uint32_t | track_peak |
int32_t | album_gain |
uint32_t | album_peak |
ReplayGain information (see http://wiki.hydrogenaudio.org/index.php?title=ReplayGain_1.0_specification). The size of this struct is a part of the public ABI.
См. определение в файле replaygain.h строка 29
int32_t AVReplayGain::track_gain |
Track replay gain in microbels (divide by 100000 to get the value in dB). Should be set to INT32_MIN when unknown.
См. определение в файле replaygain.h строка 34
uint32_t AVReplayGain::track_peak |
Peak track amplitude, with 100000 representing full scale (but values may overflow). 0 when unknown.
См. определение в файле replaygain.h строка 39
int32_t AVReplayGain::album_gain |
Same as track_gain, but for the whole album.
См. определение в файле replaygain.h строка 43
uint32_t AVReplayGain::album_peak |
Same as track_peak, but for the whole album,
См. определение в файле replaygain.h строка 47