World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDLmain.cpp
См. документацию.
1
#include "lib/SDL2/include/SDL.h"
2
3
#include <string>
4
5
int
SDL_main
(
int
argc,
char
*argv[]) {
6
std::string
cmd;
7
for
(
int
i = 1; i < argc; ++i) {
8
cmd +=
std::string
(argv[i]) +
" "
;
9
}
10
11
int
res
= -1;
12
if
(
SDL_Init
(SDL_INIT_VIDEO) >= 0) {
13
extern
int
MM_Main
(
const
char
*);
14
res
=
MM_Main
(cmd.c_str());
15
16
SDL_Quit
();
17
}
18
19
return
res
;
20
}
SDL_Quit
DECLSPEC void SDLCALL SDL_Quit(void)
SDL_main
int SDL_main(int argc, char *argv[])
Definition:
SDLmain.cpp:5
MM_Main
int MM_Main(const char *pCmdLine)
Definition:
Game.cpp:83
SDL_Init
DECLSPEC int SDLCALL SDL_Init(Uint32 flags)
string
GLsizei const GLchar *const * string
Definition:
SDL_opengl_glext.h:691
res
GLuint res
Definition:
SDL_opengl_glext.h:7940
Platform
SDLmain.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:45. Создано системой
1.8.17