World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <encryption_info.h>
Открытые атрибуты | |
uint8_t * | system_id |
uint32_t | system_id_size |
uint8_t ** | key_ids |
uint32_t | num_key_ids |
uint32_t | key_id_size |
uint8_t * | data |
uint32_t | data_size |
struct AVEncryptionInitInfo * | next |
This describes info used to initialize an encryption key system.
The size of this struct is not part of the public ABI.
См. определение в файле encryption_info.h строка 88
uint8_t* AVEncryptionInitInfo::system_id |
A unique identifier for the key system this is for, can be NULL if it is not known. This should always be 16 bytes, but may change in the future.
См. определение в файле encryption_info.h строка 94
uint32_t AVEncryptionInitInfo::system_id_size |
См. определение в файле encryption_info.h строка 95
uint8_t** AVEncryptionInitInfo::key_ids |
An array of key IDs this initialization data is for. All IDs are the same length. Can be NULL if there are no known key IDs.
См. определение в файле encryption_info.h строка 101
uint32_t AVEncryptionInitInfo::num_key_ids |
The number of key IDs.
См. определение в файле encryption_info.h строка 103
uint32_t AVEncryptionInitInfo::key_id_size |
The number of bytes in each key ID. This should always be 16, but may change in the future.
См. определение в файле encryption_info.h строка 108
uint8_t* AVEncryptionInitInfo::data |
Key-system specific initialization data. This data is copied directly from the file and the format depends on the specific key system. This can be NULL if there is no initialization data; in that case, there will be at least one key ID.
См. определение в файле encryption_info.h строка 116
uint32_t AVEncryptionInitInfo::data_size |
См. определение в файле encryption_info.h строка 117
struct AVEncryptionInitInfo* AVEncryptionInitInfo::next |
An optional pointer to the next initialization info in the list.
См. определение в файле encryption_info.h строка 122