World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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EGLSurface EGLint EGLint EGLint EGLint height
GUIWindow_GenericDialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())
EGLSurface EGLint EGLint y
void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType)
void sub_4451A8_press_any_key(int a1, int a2, int a4)
EGLSurface EGLint EGLint EGLint width
virtual ~GUIWindow_GenericDialogue()
virtual ~GUIWindow_Dialogue()
void GameUI_InitializeDialogue(struct Actor *actor, int bPlayerSaysHello)
GUIWindow_Dialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())