World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
GameFactory.h
См. документацию.
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#pragma once
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#include <memory>
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#include <string>
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#include "
src/Application/Game.h
"
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namespace
Application
{
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class
GameFactory
{
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public
:
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std::shared_ptr<Game>
CreateGame
(
const
std::string
&command_line);
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private
:
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std::shared_ptr<const Configuration>
CreateConfiguration
(
const
std::string
&command_line);
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};
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}
// namespace Application
Game.h
Application
Definition:
Configuration.h:5
Application::GameFactory
Definition:
GameFactory.h:10
Application::GameFactory::CreateConfiguration
std::shared_ptr< const Configuration > CreateConfiguration(const std::string &command_line)
Definition:
GameFactory.cpp:10
Application::GameFactory::CreateGame
std::shared_ptr< Game > CreateGame(const std::string &command_line)
Definition:
GameFactory.cpp:17
string
GLsizei const GLchar *const * string
Definition:
SDL_opengl_glext.h:691
src
Application
GameFactory.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:45. Создано системой
1.8.17