World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл test_libraries_deployment.cpp

См. исходные тексты.

Функции

SDLMAIN_DECLSPEC int main (int argc, char *argv[])
 

Функции

◆ main()

SDLMAIN_DECLSPEC int main ( int  argc,
char *  argv[] 
)

См. определение в файле test_libraries_deployment.cpp строка 12

12  {
13  // ensure zlib was installed successfully
14  deflateInit(nullptr, 0);
15 
16  // ensure openal was installed successfully
17  auto a = alcOpenDevice(nullptr);
18 
19  // ensure sdl2 was installed successfully
20  SDL_Delay(1000);
21 
22  // ensure ffmpeg was installed successfully
24 
25  return 0;
26 }

Перекрестные ссылки alcOpenDevice(), AV_CODEC_ID_H264, avcodec_find_decoder() и SDL_Delay().

+ Граф вызовов:
AV_CODEC_ID_H264
@ AV_CODEC_ID_H264
Definition: avcodec.h:245
SDL_Delay
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
Wait a specified number of milliseconds before returning.
avcodec_find_decoder
AVCodec * avcodec_find_decoder(enum AVCodecID id)
alcOpenDevice
ALC_API ALCdevice *ALC_APIENTRY alcOpenDevice(const ALCchar *devicename)
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112