World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
test_libraries_deployment.cpp
См. документацию.
1
#include <
zlib.h
>
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#include <
al/al.h
>
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#include <
al/alc.h
>
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#include <
SDL.h
>
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extern
"C"
{
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#include <
libavcodec/avcodec.h
>
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}
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SDLMAIN_DECLSPEC
int
main
(
int
argc,
char
* argv[]) {
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// ensure zlib was installed successfully
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deflateInit(
nullptr
, 0);
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// ensure openal was installed successfully
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auto
a
=
alcOpenDevice
(
nullptr
);
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// ensure sdl2 was installed successfully
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SDL_Delay
(1000);
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// ensure ffmpeg was installed successfully
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auto
b
=
avcodec_find_decoder
(
AV_CODEC_ID_H264
);
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return
0;
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}
SDL.h
al.h
main
SDLMAIN_DECLSPEC int main(int argc, char *argv[])
Definition:
test_libraries_deployment.cpp:12
AV_CODEC_ID_H264
@ AV_CODEC_ID_H264
Definition:
avcodec.h:245
alc.h
SDL_Delay
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
Wait a specified number of milliseconds before returning.
avcodec_find_decoder
AVCodec * avcodec_find_decoder(enum AVCodecID id)
alcOpenDevice
ALC_API ALCdevice *ALC_APIENTRY alcOpenDevice(const ALCchar *devicename)
b
GLboolean GLboolean GLboolean b
Definition:
SDL_opengl_glext.h:1112
avcodec.h
a
GLboolean GLboolean GLboolean GLboolean a
Definition:
SDL_opengl_glext.h:1112
zlib.h
test
test_libraries_deployment.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:46. Создано системой
1.8.17