World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
94 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
97 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
173 #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
174 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
const DECLSPEC char *SDLCALL SDL_AndroidGetExternalStoragePath(void)
Get the path used for external storage for this application.
DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void)
Get the current state of external storage, a bitmask of these values: SDL_ANDROID_EXTERNAL_STORAGE_RE...
DECLSPEC void *SDLCALL SDL_AndroidGetJNIEnv(void)
Get the JNI environment for the current thread.
DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
GLuint GLsizei const GLchar * message
const DECLSPEC char *SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
Retrieves a WinRT defined path on the local file system.
DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void)
DECLSPEC void *SDLCALL SDL_AndroidGetActivity(void)
Get the SDL Activity object for the application.
DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void)
struct IDirect3DDevice9 IDirect3DDevice9
DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void)
const DECLSPEC char *SDLCALL SDL_AndroidGetInternalStoragePath(void)
Get the path used for internal storage for this application.
DECLSPEC void SDLCALL SDL_AndroidBackButton(void)
Trigger the Android system back button behavior.
DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void)
void(SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
Set a function that is called for every windows message, before TranslateMessage()
@ SDL_WINRT_DEVICEFAMILY_XBOX
XBox family.
DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void)
Return true if the application is running on Android TV.
DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void(*callback)(void *), void *callbackParam)
@ SDL_WINRT_DEVICEFAMILY_DESKTOP
Desktop family.
@ SDL_WINRT_PATH_INSTALLED_LOCATION
The installed app's root directory. Files here are likely to be read-only.
SDL_WinRT_DeviceFamily
WinRT Device Family.
DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void)
DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void)
Return true if the application is running on a Chromebook.
const DECLSPEC wchar_t *SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
Retrieves a WinRT defined path on the local file system.
EGLSurface EGLNativeWindowType * window
DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void)
Return true if the current device is a tablet.
@ SDL_WINRT_PATH_TEMP_FOLDER
The app's temporary data store. Unsupported on Windows Phone. Files written here may be deleted at an...
SDL_WinRT_Path
WinRT / Windows Phone path types.
DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void)
DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void)
Return API level of the current device.
@ SDL_WINRT_DEVICEFAMILY_UNKNOWN
Unknown family
typedef void(SDLCALL *SDL_AudioFilter)(struct SDL_AudioCVT *cvt
@ SDL_WINRT_PATH_LOCAL_FOLDER
The app's local data store. Files may be written here.
DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void)
Return true is the application is running on a Samsung DeX docking station.
struct SDL_Window SDL_Window
The type used to identify a window.
@ SDL_WINRT_PATH_ROAMING_FOLDER
The app's roaming data store. Unsupported on Windows Phone. Files written here may be copied to other...
DECLSPEC IDirect3DDevice9 *SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer *renderer)
Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily()
Detects the device family of WinRT plattform on runtime.
GLenum GLenum GLsizei const GLuint GLboolean enabled
DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
@ SDL_WINRT_DEVICEFAMILY_MOBILE
Mobile family (for example smartphone)
struct SDL_Renderer SDL_Renderer
DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled)
DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void)