World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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void ArmorShopWares(GUIWindow dialogwin, bool special=0)
void AlchemyMagicShopWares(GUIWindow dialogwin, BuildingType building, bool special=0)
void UIShop_Buy_Identify_Repair()
void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd)
void WeaponShopWares(GUIWindow dialogwin, bool special=0)
void sub_4B1523_showSpellbookInfo(int spellItemId)
std::array< class Image *, 12 > shop_ui_items_in_store
void GetHouseGoodbyeSpeech()
class Image * shop_ui_background