World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIShops.h
См. документацию.
1 #pragma once
2 
3 #include "Engine/Events2D.h"
4 
5 void WeaponShopWares(GUIWindow dialogwin, bool special = 0);
6 void ArmorShopWares(GUIWindow dialogwin, bool special = 0);
7 void AlchemyMagicShopWares(GUIWindow dialogwin, BuildingType building, bool special = 0);
8 
9 
11 void sub_4B1523_showSpellbookInfo(int spellItemId);
12 void ShowPopupShopItem();
14 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd);
15 
16 extern class Image *shop_ui_background;
17 
18 extern std::array<class Image *, 12> shop_ui_items_in_store;
ArmorShopWares
void ArmorShopWares(GUIWindow dialogwin, bool special=0)
Definition: UIShops.cpp:483
GUIWindow
Definition: GUIWindow.h:433
AlchemyMagicShopWares
void AlchemyMagicShopWares(GUIWindow dialogwin, BuildingType building, bool special=0)
Definition: UIShops.cpp:648
ShowPopupShopItem
void ShowPopupShopItem()
Definition: UIShops.cpp:1344
Image
Definition: Image.h:19
UIShop_Buy_Identify_Repair
void UIShop_Buy_Identify_Repair()
Definition: UIShops.cpp:874
sub_4B1447_party_fine
void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd)
Definition: UIShops.cpp:1709
WeaponShopWares
void WeaponShopWares(GUIWindow dialogwin, bool special=0)
Definition: UIShops.cpp:327
sub_4B1523_showSpellbookInfo
void sub_4B1523_showSpellbookInfo(int spellItemId)
Definition: UIShops.cpp:1577
Events2D.h
shop_ui_items_in_store
std::array< class Image *, 12 > shop_ui_items_in_store
Definition: UIShops.cpp:35
BuildingType
BuildingType
Definition: Events2D.h:4
GetHouseGoodbyeSpeech
void GetHouseGoodbyeSpeech()
Definition: UIShops.cpp:1654
shop_ui_background
class Image * shop_ui_background
Definition: UIShops.cpp:33