World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 #ifndef AVUTIL_PARSEUTILS_H
20 #define AVUTIL_PARSEUTILS_H
50 int log_offset,
void *log_ctx);
52 #define av_parse_ratio_quiet(rate, str, max) \
53 av_parse_ratio(rate, str, max, AV_LOG_MAX_OFFSET, NULL)
154 int av_find_info_tag(
char *arg,
int arg_size,
const char *tag1,
const char *info);
const char * av_get_known_color_name(int color_idx, const uint8_t **rgb)
int av_parse_video_size(int *width_ptr, int *height_ptr, const char *str)
GLdouble GLdouble GLdouble GLdouble q
int av_parse_color(uint8_t *rgba_color, const char *color_string, int slen, void *log_ctx)
time_t av_timegm(struct tm *tm)
int av_parse_time(int64_t *timeval, const char *timestr, int duration)
int av_find_info_tag(char *arg, int arg_size, const char *tag1, const char *info)
int av_parse_ratio(AVRational *q, const char *str, int max, int log_offset, void *log_ctx)
char * av_small_strptime(const char *p, const char *fmt, struct tm *dt)
int av_parse_video_rate(AVRational *rate, const char *str)