World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
+ Граф связей класса Direct3D11:

Файлы

файл  d3d11va.h
 

Классы

struct  AVD3D11VAContext
 

Определения типов

typedef struct AVD3D11VAContext AVD3D11VAContext
 

Функции

AVD3D11VAContextav_d3d11va_alloc_context (void)
 

Подробное описание

Типы

◆ AVD3D11VAContext

#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavcodec/d3d11va.h>

This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.

The application must make it available as AVCodecContext.hwaccel_context.

Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.

Функции

◆ av_d3d11va_alloc_context()

AVD3D11VAContext* av_d3d11va_alloc_context ( void  )

#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavcodec/d3d11va.h>

Allocate an AVD3D11VAContext.

Возвращает
Newly-allocated AVD3D11VAContext or NULL on failure.