World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Файлы | |
файл | d3d11va.h |
Классы | |
struct | AVD3D11VAContext |
Определения типов | |
typedef struct AVD3D11VAContext | AVD3D11VAContext |
Функции | |
AVD3D11VAContext * | av_d3d11va_alloc_context (void) |
typedef struct AVD3D11VAContext AVD3D11VAContext |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavcodec/d3d11va.h>
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
AVD3D11VAContext* av_d3d11va_alloc_context | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavcodec/d3d11va.h>
Allocate an AVD3D11VAContext.