World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <avcodec.h>
Открытые атрибуты | |
const AVClass * | av_class |
const struct AVBitStreamFilter * | filter |
AVBSFInternal * | internal |
void * | priv_data |
AVCodecParameters * | par_in |
AVCodecParameters * | par_out |
AVRational | time_base_in |
AVRational | time_base_out |
The bitstream filter state.
This struct must be allocated with av_bsf_alloc() and freed with av_bsf_free().
The fields in the struct will only be changed (by the caller or by the filter) as described in their documentation, and are to be considered immutable otherwise.
const AVClass* AVBSFContext::av_class |
const struct AVBitStreamFilter* AVBSFContext::filter |
AVBSFInternal* AVBSFContext::internal |
void* AVBSFContext::priv_data |
AVCodecParameters* AVBSFContext::par_in |
Parameters of the input stream. This field is allocated in av_bsf_alloc(), it needs to be filled by the caller before av_bsf_init().
AVCodecParameters* AVBSFContext::par_out |
Parameters of the output stream. This field is allocated in av_bsf_alloc(), it is set by the filter in av_bsf_init().
AVRational AVBSFContext::time_base_in |
The timebase used for the timestamps of the input packets. Set by the caller before av_bsf_init().
AVRational AVBSFContext::time_base_out |
The timebase used for the timestamps of the output packets. Set by the filter in av_bsf_init().