World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
56 #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
Uint32(SDLCALL * SDL_TimerCallback)(Uint32 interval, void *param)
DECLSPEC Uint32 SDLCALL SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
Add a new timer to the pool of timers already running.
DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void)
Get the current value of the high resolution counter.
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
Wait a specified number of milliseconds before returning.
DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id)
Remove a timer knowing its ID.
DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void)
Get the count per second of the high resolution counter.