World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
EngineFactory.h
См. документацию.
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#pragma once
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#include <memory>
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#include <string>
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#include "
Engine/Engine.h
"
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#include "
Engine/EngineConfig.h
"
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namespace
Engine_
{
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class
EngineFactory
{
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public
:
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std::shared_ptr<Engine>
CreateEngine
(
const
std::string
&command_line);
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};
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}
// Engine_
Engine_::EngineFactory::CreateEngine
std::shared_ptr< Engine > CreateEngine(const std::string &command_line)
Definition:
EngineFactory.cpp:11
Engine_
Definition:
EngineConfig.h:33
Engine.h
Engine_::EngineFactory
Definition:
EngineFactory.h:11
EngineConfig.h
string
GLsizei const GLchar *const * string
Definition:
SDL_opengl_glext.h:691
Engine
EngineFactory.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:27. Создано системой
1.8.17