World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Rect.h
См. документацию.
1 #pragma once
2 
3 struct Rect {
4  int x;
5  int y;
6  int z;
7  int w;
8 };
Rect::x
int x
Definition: Rect.h:4
Rect::w
int w
Definition: Rect.h:7
Rect::z
int z
Definition: Rect.h:6
Rect
Definition: Rect.h:3
Rect::y
int y
Definition: Rect.h:5