World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 #ifndef AVFILTER_BUFFERSRC_H
20 #define AVFILTER_BUFFERSRC_H
153 av_warn_unused_result
174 av_warn_unused_result
192 av_warn_unused_result
av_warn_unused_result int av_buffersrc_add_frame(AVFilterContext *ctx, AVFrame *frame)
unsigned __int64 uint64_t
int av_buffersrc_close(AVFilterContext *ctx, int64_t pts, unsigned flags)
AVBufferSrcParameters * av_buffersrc_parameters_alloc(void)
@ AV_BUFFERSRC_FLAG_KEEP_REF
int av_buffersrc_parameters_set(AVFilterContext *ctx, AVBufferSrcParameters *param)
av_warn_unused_result int av_buffersrc_add_frame_flags(AVFilterContext *buffer_src, AVFrame *frame, int flags)
AVRational sample_aspect_ratio
struct AVBufferSrcParameters AVBufferSrcParameters
unsigned av_buffersrc_get_nb_failed_requests(AVFilterContext *buffer_src)
av_warn_unused_result int av_buffersrc_write_frame(AVFilterContext *ctx, const AVFrame *frame)
AVBufferRef * hw_frames_ctx
@ AV_BUFFERSRC_FLAG_NO_CHECK_FORMAT