World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_rect.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_rect_h_
29 #define SDL_rect_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_pixels.h"
34 #include "SDL_rwops.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
48 typedef struct SDL_Point
49 {
50  int x;
51  int y;
52 } SDL_Point;
53 
60 typedef struct SDL_FPoint
61 {
62  float x;
63  float y;
64 } SDL_FPoint;
65 
66 
77 typedef struct SDL_Rect
78 {
79  int x, y;
80  int w, h;
81 } SDL_Rect;
82 
83 
87 typedef struct SDL_FRect
88 {
89  float x;
90  float y;
91  float w;
92  float h;
93 } SDL_FRect;
94 
95 
99 SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
100 {
101  return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
102  (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
103 }
104 
108 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
109 {
110  return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
111 }
112 
116 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
117 {
118  return (a && b && (a->x == b->x) && (a->y == b->y) &&
119  (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
120 }
121 
127 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
128  const SDL_Rect * B);
129 
135 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
136  const SDL_Rect * B,
137  SDL_Rect * result);
138 
142 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
143  const SDL_Rect * B,
144  SDL_Rect * result);
145 
151 extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
152  int count,
153  const SDL_Rect * clip,
154  SDL_Rect * result);
155 
161 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
162  rect, int *X1,
163  int *Y1, int *X2,
164  int *Y2);
165 
166 /* Ends C function definitions when using C++ */
167 #ifdef __cplusplus
168 }
169 #endif
170 #include "close_code.h"
171 
172 #endif /* SDL_rect_h_ */
173 
174 /* vi: set ts=4 sw=4 expandtab: */
points
GLfixed GLfixed GLint GLint GLfixed points
Definition: SDL_opengl_glext.h:4561
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_pixels.h
SDL_Point
struct SDL_Point SDL_Point
The structure that defines a point (integer)
SDL_FPoint::x
float x
Definition: SDL_rect.h:62
SDL_FRect::h
float h
Definition: SDL_rect.h:92
SDL_error.h
SDL_Rect
struct SDL_Rect SDL_Rect
A rectangle, with the origin at the upper left (integer).
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_EnclosePoints
DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result)
Calculate a minimal rectangle enclosing a set of points.
SDL_FRect::x
float x
Definition: SDL_rect.h:89
SDL_RectEmpty
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:108
SDL_FPoint::y
float y
Definition: SDL_rect.h:63
SDL_Rect::x
int x
Definition: SDL_rect.h:79
result
GLuint64EXT * result
Definition: SDL_opengl_glext.h:9435
close_code.h
SDL_Rect::w
int w
Definition: SDL_rect.h:80
begin_code.h
SDL_FRect
struct SDL_FRect SDL_FRect
A rectangle, with the origin at the upper left (floating point).
SDL_FPoint
The structure that defines a point (floating point)
Definition: SDL_rect.h:60
SDL_FRect::y
float y
Definition: SDL_rect.h:90
p
GLfloat GLfloat p
Definition: SDL_opengl_glext.h:11093
SDL_FRect::w
float w
Definition: SDL_rect.h:91
SDL_Rect::y
int y
Definition: SDL_rect.h:79
SDL_Rect::h
int h
Definition: SDL_rect.h:80
SDL_PointInRect
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
Returns true if point resides inside a rectangle.
Definition: SDL_rect.h:99
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_IntersectRect
DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the intersection of two rectangles.
SDL_FPoint
struct SDL_FPoint SDL_FPoint
The structure that defines a point (floating point)
SDL_HasIntersection
DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect *A, const SDL_Rect *B)
Determine whether two rectangles intersect.
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
SDL_UnionRect
DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the union of two rectangles.
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:48
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
SDL_RectEquals
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
Returns true if the two rectangles are equal.
Definition: SDL_rect.h:116
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_IntersectRectAndLine
DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
Calculate the intersection of a rectangle and line segment.
SDL_stdinc.h
SDL_FRect
A rectangle, with the origin at the upper left (floating point).
Definition: SDL_rect.h:87
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112
SDL_Point::y
int y
Definition: SDL_rect.h:51
SDL_rwops.h