World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
222 int w,
int h,
int hot_x,
281 #define SDL_BUTTON(X) (1 << ((X)-1))
282 #define SDL_BUTTON_LEFT 1
283 #define SDL_BUTTON_MIDDLE 2
284 #define SDL_BUTTON_RIGHT 3
285 #define SDL_BUTTON_X1 4
286 #define SDL_BUTTON_X2 5
287 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
288 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
289 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
290 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
291 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
A collection of pixels used in software blitting.
DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor)
Frees a cursor created with SDL_CreateCursor() or similar functions.
DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
Create a color cursor.
@ SDL_SYSTEM_CURSOR_WAITARROW
DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y)
Create a cursor, using the specified bitmap data and mask (in MSB format).
DECLSPEC int SDLCALL SDL_ShowCursor(int toggle)
Toggle whether or not the cursor is shown.
DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y)
Moves the mouse to the given position in global screen space.
@ SDL_SYSTEM_CURSOR_CROSSHAIR
@ SDL_SYSTEM_CURSOR_SIZENESW
DECLSPEC SDL_Window *SDLCALL SDL_GetMouseFocus(void)
Get the window which currently has mouse focus.
GLubyte GLubyte GLubyte GLubyte w
GLfloat GLfloat GLfloat GLfloat h
EGLSurface EGLint EGLint y
DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y)
Get the current state of the mouse, in relation to the desktop.
DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y)
Retrieve the relative state of the mouse.
DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void)
Return the default cursor.
DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y)
Retrieve the current state of the mouse.
@ SDL_SYSTEM_CURSOR_SIZEALL
SDL_SystemCursor
Cursor types for SDL_CreateSystemCursor().
struct SDL_Cursor SDL_Cursor
EGLSurface EGLNativeWindowType * window
@ SDL_SYSTEM_CURSOR_IBEAM
DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor)
Set the active cursor.
DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled)
Capture the mouse, to track input outside an SDL window.
DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled)
Set relative mouse mode.
DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void)
Query whether relative mouse mode is enabled.
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
struct SDL_Window SDL_Window
The type used to identify a window.
DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void)
Return the active cursor.
DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, int x, int y)
Moves the mouse to the given position within the window.
@ SDL_SYSTEM_CURSOR_SIZEWE
GLenum GLenum GLsizei const GLuint GLboolean enabled
@ SDL_SYSTEM_CURSOR_SIZENWSE
SDL_MouseWheelDirection
Scroll direction types for the Scroll event.
@ SDL_SYSTEM_CURSOR_ARROW
@ SDL_SYSTEM_CURSOR_SIZENS
DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id)
Create a system cursor.