World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
22 #ifndef AVUTIL_AES_CTR_H
23 #define AVUTIL_AES_CTR_H
30 #define AES_CTR_KEY_SIZE (16)
31 #define AES_CTR_IV_SIZE (8)
void av_aes_ctr_crypt(struct AVAESCTR *a, uint8_t *dst, const uint8_t *src, int size)
void av_aes_ctr_set_iv(struct AVAESCTR *a, const uint8_t *iv)
void av_aes_ctr_set_full_iv(struct AVAESCTR *a, const uint8_t *iv)
const uint8_t * av_aes_ctr_get_iv(struct AVAESCTR *a)
int av_aes_ctr_init(struct AVAESCTR *a, const uint8_t *key)
void av_aes_ctr_increment_iv(struct AVAESCTR *a)
GLboolean GLboolean GLboolean GLboolean a
struct AVAESCTR * av_aes_ctr_alloc(void)
void av_aes_ctr_free(struct AVAESCTR *a)
void av_aes_ctr_set_random_iv(struct AVAESCTR *a)