World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл aes_ctr.h

См. исходные тексты.

Функции

struct AVAESCTR * av_aes_ctr_alloc (void)
 
int av_aes_ctr_init (struct AVAESCTR *a, const uint8_t *key)
 
void av_aes_ctr_free (struct AVAESCTR *a)
 
void av_aes_ctr_crypt (struct AVAESCTR *a, uint8_t *dst, const uint8_t *src, int size)
 
const uint8_tav_aes_ctr_get_iv (struct AVAESCTR *a)
 
void av_aes_ctr_set_random_iv (struct AVAESCTR *a)
 
void av_aes_ctr_set_iv (struct AVAESCTR *a, const uint8_t *iv)
 
void av_aes_ctr_set_full_iv (struct AVAESCTR *a, const uint8_t *iv)
 
void av_aes_ctr_increment_iv (struct AVAESCTR *a)
 

Функции

◆ av_aes_ctr_alloc()

struct AVAESCTR* av_aes_ctr_alloc ( void  )

Allocate an AVAESCTR context.

◆ av_aes_ctr_init()

int av_aes_ctr_init ( struct AVAESCTR *  a,
const uint8_t key 
)

Initialize an AVAESCTR context.

Аргументы
keyencryption key, must have a length of AES_CTR_KEY_SIZE

◆ av_aes_ctr_free()

void av_aes_ctr_free ( struct AVAESCTR *  a)

Release an AVAESCTR context.

◆ av_aes_ctr_crypt()

void av_aes_ctr_crypt ( struct AVAESCTR *  a,
uint8_t dst,
const uint8_t src,
int  size 
)

Process a buffer using a previously initialized context.

Аргументы
dstdestination array, can be equal to src
srcsource array, can be equal to dst
sizethe size of src and dst

◆ av_aes_ctr_get_iv()

const uint8_t* av_aes_ctr_get_iv ( struct AVAESCTR *  a)

Get the current iv

◆ av_aes_ctr_set_random_iv()

void av_aes_ctr_set_random_iv ( struct AVAESCTR *  a)

Generate a random iv

◆ av_aes_ctr_set_iv()

void av_aes_ctr_set_iv ( struct AVAESCTR *  a,
const uint8_t iv 
)

Forcefully change the 8-byte iv

◆ av_aes_ctr_set_full_iv()

void av_aes_ctr_set_full_iv ( struct AVAESCTR *  a,
const uint8_t iv 
)

Forcefully change the "full" 16-byte iv, including the counter

◆ av_aes_ctr_increment_iv()

void av_aes_ctr_increment_iv ( struct AVAESCTR *  a)

Increment the top 64 bit of the iv (performed after each frame)