World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru314.h
См. документацию.
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#pragma once
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/* 179 */
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#pragma pack(push, 1)
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struct
stru314
{
// facet normals face / wall / celings
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//----- (00489B60) --------------------------------------------------------
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stru314
() {
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this->
Normal
.
x
= 0.0;
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this->
Normal
.
y
= 0.0;
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this->
Normal
.
z
= 0.0;
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this->
field_10
.
x
= 0.0;
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this->
field_10
.
y
= 0.0;
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this->
field_10
.
z
= 0.0;
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this->
field_1C
.
x
= 0.0;
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this->
field_1C
.
y
= 0.0;
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this->
field_1C
.
z
= 0.0;
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// this->vdestructor_ptr = &stru314_pvdtor;
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}
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//----- (00489B96) --------------------------------------------------------
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inline
~stru314
() {}
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void
(***
vdestructor_ptr
)(
stru314
*, bool);
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Vec3_float_
Normal
;
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Vec3_float_
field_10
;
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Vec3_float_
field_1C
;
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float
dist
;
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};
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#pragma pack(pop)
stru314::Normal
Vec3_float_ Normal
Definition:
stru314.h:26
Vec3_float_
Definition:
VectorTypes.h:74
stru314::field_1C
Vec3_float_ field_1C
Definition:
stru314.h:28
Vec3_float_::x
float x
Definition:
VectorTypes.h:89
stru314::stru314
stru314()
Definition:
stru314.h:7
stru314::~stru314
~stru314()
Definition:
stru314.h:23
stru314::field_10
Vec3_float_ field_10
Definition:
stru314.h:27
Vec3_float_::y
float y
Definition:
VectorTypes.h:90
Vec3_float_::z
float z
Definition:
VectorTypes.h:91
stru314::dist
float dist
Definition:
stru314.h:29
stru314::vdestructor_ptr
void(*** vdestructor_ptr)(stru314 *, bool)
Definition:
stru314.h:25
void
typedef void(SDLCALL *SDL_AudioFilter)(struct SDL_AudioCVT *cvt
stru314
Definition:
stru314.h:5
Engine
stru314.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17