World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru314.h
См. документацию.
1 #pragma once
2 
3 /* 179 */
4 #pragma pack(push, 1)
5 struct stru314 { // facet normals face / wall / celings
6  //----- (00489B60) --------------------------------------------------------
7  stru314() {
8  this->Normal.x = 0.0;
9  this->Normal.y = 0.0;
10  this->Normal.z = 0.0;
11 
12  this->field_10.x = 0.0;
13  this->field_10.y = 0.0;
14  this->field_10.z = 0.0;
15 
16  this->field_1C.x = 0.0;
17  this->field_1C.y = 0.0;
18  this->field_1C.z = 0.0;
19  // this->vdestructor_ptr = &stru314_pvdtor;
20  }
21 
22  //----- (00489B96) --------------------------------------------------------
23  inline ~stru314() {}
24 
25  void (***vdestructor_ptr)(stru314 *, bool);
29  float dist;
30 };
31 #pragma pack(pop)
stru314::Normal
Vec3_float_ Normal
Definition: stru314.h:26
Vec3_float_
Definition: VectorTypes.h:74
stru314::field_1C
Vec3_float_ field_1C
Definition: stru314.h:28
Vec3_float_::x
float x
Definition: VectorTypes.h:89
stru314::stru314
stru314()
Definition: stru314.h:7
stru314::~stru314
~stru314()
Definition: stru314.h:23
stru314::field_10
Vec3_float_ field_10
Definition: stru314.h:27
Vec3_float_::y
float y
Definition: VectorTypes.h:90
Vec3_float_::z
float z
Definition: VectorTypes.h:91
stru314::dist
float dist
Definition: stru314.h:29
stru314::vdestructor_ptr
void(*** vdestructor_ptr)(stru314 *, bool)
Definition: stru314.h:25
void
typedef void(SDLCALL *SDL_AudioFilter)(struct SDL_AudioCVT *cvt
stru314
Definition: stru314.h:5