World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <avcodec.h>
Открытые атрибуты | |
int | codec_ids [5] |
int | priv_data_size |
int(* | parser_init )(AVCodecParserContext *s) |
int(* | parser_parse )(AVCodecParserContext *s, AVCodecContext *avctx, const uint8_t **poutbuf, int *poutbuf_size, const uint8_t *buf, int buf_size) |
void(* | parser_close )(AVCodecParserContext *s) |
int(* | split )(AVCodecContext *avctx, const uint8_t *buf, int buf_size) |
struct AVCodecParser * | next |
int(* AVCodecParser::parser_init) (AVCodecParserContext *s) |
int(* AVCodecParser::parser_parse) (AVCodecParserContext *s, AVCodecContext *avctx, const uint8_t **poutbuf, int *poutbuf_size, const uint8_t *buf, int buf_size) |
void(* AVCodecParser::parser_close) (AVCodecParserContext *s) |
int(* AVCodecParser::split) (AVCodecContext *avctx, const uint8_t *buf, int buf_size) |
struct AVCodecParser* AVCodecParser::next |