World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIRest.h
См. документацию.
1 #pragma once
2 
3 #include "GUI/GUIWindow.h"
4 
5 class GUIWindow_Rest : public GUIWindow {
6  public:
8  virtual ~GUIWindow_Rest() {}
9 
10  virtual void Update();
11 };
12 
14  public:
15  GUIWindow_RestWindow(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) :
16  GUIWindow(WINDOW_Rest, x, y, width, height, button, hint)
17  {}
18  virtual ~GUIWindow_RestWindow() {}
19 
20  virtual void Update();
21  virtual void Release();
22 };
23 
24 extern class Image *rest_ui_sky_frame_current;
WINDOW_Rest
@ WINDOW_Rest
Definition: GUIWindow.h:301
rest_ui_hourglass_frame_current
class Image * rest_ui_hourglass_frame_current
Definition: UIRest.cpp:32
GUIWindow
Definition: GUIWindow.h:433
GUIWindow_RestWindow
Definition: UIRest.h:13
height
EGLSurface EGLint EGLint EGLint EGLint height
Definition: SDL_egl.h:1596
GUIWindow_Rest::Update
virtual void Update()
Definition: UIRest.cpp:123
GUIWindow_RestWindow::Release
virtual void Release()
GUIWindow_Rest::GUIWindow_Rest
GUIWindow_Rest()
Definition: UIRest.cpp:91
GUIWindow_RestWindow::GUIWindow_RestWindow
GUIWindow_RestWindow(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint)
Definition: UIRest.h:15
y
EGLSurface EGLint EGLint y
Definition: SDL_egl.h:1596
Image
Definition: Image.h:19
GUIWindow_Rest::~GUIWindow_Rest
virtual ~GUIWindow_Rest()
Definition: UIRest.h:8
GUIWindow_RestWindow::~GUIWindow_RestWindow
virtual ~GUIWindow_RestWindow()
Definition: UIRest.h:18
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
width
EGLSurface EGLint EGLint EGLint width
Definition: SDL_egl.h:1596
GUIWindow_Rest
Definition: UIRest.h:5
rest_ui_sky_frame_current
class Image * rest_ui_sky_frame_current
Definition: UIRest.cpp:31
GUIWindow_RestWindow::Update
virtual void Update()
Definition: UIRest.cpp:34
GUIWindow.h