World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <vaapi.h>
Открытые атрибуты | |
void * | display |
uint32_t | config_id |
uint32_t | context_id |
This structure is used to share data between the FFmpeg library and the client video application. This shall be zero-allocated and available as AVCodecContext.hwaccel_context. All user members can be set once during initialization or through each AVCodecContext.get_buffer() function call. In any case, they must be valid prior to calling decoding functions.
Deprecated: use AVCodecContext.hw_frames_ctx instead.