World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stereo3d.h
См. документацию.
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/*
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* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_STEREO3D_H
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#define AVUTIL_STEREO3D_H
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#include <stdint.h>
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#include "
frame.h
"
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enum
AVStereo3DType
{
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AV_STEREO3D_2D
,
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AV_STEREO3D_SIDEBYSIDE
,
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AV_STEREO3D_TOPBOTTOM
,
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AV_STEREO3D_FRAMESEQUENCE
,
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AV_STEREO3D_CHECKERBOARD
,
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AV_STEREO3D_SIDEBYSIDE_QUINCUNX
,
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AV_STEREO3D_LINES
,
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AV_STEREO3D_COLUMNS
,
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};
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enum
AVStereo3DView
{
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AV_STEREO3D_VIEW_PACKED
,
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AV_STEREO3D_VIEW_LEFT
,
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AV_STEREO3D_VIEW_RIGHT
,
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};
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#define AV_STEREO3D_FLAG_INVERT (1 << 0)
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typedef
struct
AVStereo3D
{
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enum
AVStereo3DType
type
;
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int
flags
;
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enum
AVStereo3DView
view
;
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}
AVStereo3D
;
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AVStereo3D
*
av_stereo3d_alloc
(
void
);
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AVStereo3D
*
av_stereo3d_create_side_data
(
AVFrame
*frame);
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const
char
*
av_stereo3d_type_name
(
unsigned
int
type
);
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int
av_stereo3d_from_name
(
const
char
*
name
);
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#endif
/* AVUTIL_STEREO3D_H */
AV_STEREO3D_VIEW_LEFT
@ AV_STEREO3D_VIEW_LEFT
Definition:
stereo3d.h:156
AV_STEREO3D_SIDEBYSIDE_QUINCUNX
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Definition:
stereo3d.h:117
AV_STEREO3D_VIEW_RIGHT
@ AV_STEREO3D_VIEW_RIGHT
Definition:
stereo3d.h:161
AV_STEREO3D_SIDEBYSIDE
@ AV_STEREO3D_SIDEBYSIDE
Definition:
stereo3d.h:67
AVStereo3D
Definition:
stereo3d.h:176
AV_STEREO3D_VIEW_PACKED
@ AV_STEREO3D_VIEW_PACKED
Definition:
stereo3d.h:151
AV_STEREO3D_2D
@ AV_STEREO3D_2D
Definition:
stereo3d.h:55
AVStereo3D
struct AVStereo3D AVStereo3D
AV_STEREO3D_FRAMESEQUENCE
@ AV_STEREO3D_FRAMESEQUENCE
Definition:
stereo3d.h:92
AV_STEREO3D_LINES
@ AV_STEREO3D_LINES
Definition:
stereo3d.h:129
AVStereo3D::view
enum AVStereo3DView view
Definition:
stereo3d.h:190
type
EGLenum type
Definition:
SDL_egl.h:850
AV_STEREO3D_CHECKERBOARD
@ AV_STEREO3D_CHECKERBOARD
Definition:
stereo3d.h:104
AVStereo3D::flags
int flags
Definition:
stereo3d.h:185
frame.h
AV_STEREO3D_TOPBOTTOM
@ AV_STEREO3D_TOPBOTTOM
Definition:
stereo3d.h:79
name
EGLImageKHR EGLint * name
Definition:
SDL_egl.h:1497
av_stereo3d_alloc
AVStereo3D * av_stereo3d_alloc(void)
AV_STEREO3D_COLUMNS
@ AV_STEREO3D_COLUMNS
Definition:
stereo3d.h:141
AVStereo3D::type
enum AVStereo3DType type
Definition:
stereo3d.h:180
av_stereo3d_create_side_data
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
AVStereo3DView
AVStereo3DView
Definition:
stereo3d.h:147
AVStereo3DType
AVStereo3DType
Definition:
stereo3d.h:51
av_stereo3d_type_name
const char * av_stereo3d_type_name(unsigned int type)
AVFrame
Definition:
frame.h:295
av_stereo3d_from_name
int av_stereo3d_from_name(const char *name)
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
stereo3d.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:40. Создано системой
1.8.17