World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
22 #ifndef SDL_messagebox_h_
23 #define SDL_messagebox_h_
@ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
@ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
SDL_MessageBoxButtonFlags
Flags for SDL_MessageBoxButtonData.
const SDL_MessageBoxColorScheme * colorScheme
GLuint GLsizei const GLchar * message
@ SDL_MESSAGEBOX_COLOR_TEXT
@ SDL_MESSAGEBOX_COLOR_BACKGROUND
@ SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
Create a modal message box.
SDL_MessageBoxFlags
SDL_MessageBox flags. If supported will display warning icon, etc.
@ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
@ SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
MessageBox structure containing title, text, window, etc.
RGB value used in a message box color scheme.
EGLSurface EGLNativeWindowType * window
@ SDL_MESSAGEBOX_INFORMATION
@ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
const SDL_MessageBoxButtonData * buttons
GLboolean GLboolean GLboolean b
@ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
A set of colors to use for message box dialogs.
struct SDL_Window SDL_Window
The type used to identify a window.
@ SDL_MESSAGEBOX_COLOR_MAX
DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
Create a simple modal message box.