World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_messagebox.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_messagebox_h_
23 #define SDL_messagebox_h_
24 
25 #include "SDL_stdinc.h"
26 #include "SDL_video.h" /* For SDL_Window */
27 
28 #include "begin_code.h"
29 /* Set up for C function definitions, even when using C++ */
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
37 typedef enum
38 {
39  SDL_MESSAGEBOX_ERROR = 0x00000010,
40  SDL_MESSAGEBOX_WARNING = 0x00000020,
45 
49 typedef enum
50 {
54 
58 typedef struct
59 {
61  int buttonid;
62  const char * text;
64 
68 typedef struct
69 {
70  Uint8 r, g, b;
72 
73 typedef enum
74 {
82 
86 typedef struct
87 {
90 
94 typedef struct
95 {
98  const char *title;
99  const char *message;
103 
106 
121 extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
122 
135 extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
136 
137 
138 /* Ends C function definitions when using C++ */
139 #ifdef __cplusplus
140 }
141 #endif
142 #include "close_code.h"
143 
144 #endif /* SDL_messagebox_h_ */
145 
146 /* vi: set ts=4 sw=4 expandtab: */
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
@ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
Definition: SDL_messagebox.h:77
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
Definition: SDL_messagebox.h:52
SDL_MessageBoxButtonFlags
SDL_MessageBoxButtonFlags
Flags for SDL_MessageBoxButtonData.
Definition: SDL_messagebox.h:49
SDL_MessageBoxData::colorScheme
const SDL_MessageBoxColorScheme * colorScheme
Definition: SDL_messagebox.h:104
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2486
SDL_MessageBoxData::title
const char * title
Definition: SDL_messagebox.h:98
SDL_MESSAGEBOX_COLOR_TEXT
@ SDL_MESSAGEBOX_COLOR_TEXT
Definition: SDL_messagebox.h:76
SDL_MESSAGEBOX_COLOR_BACKGROUND
@ SDL_MESSAGEBOX_COLOR_BACKGROUND
Definition: SDL_messagebox.h:75
SDL_MESSAGEBOX_WARNING
@ SDL_MESSAGEBOX_WARNING
Definition: SDL_messagebox.h:40
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
@ SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
Definition: SDL_messagebox.h:42
SDL_MessageBoxButtonData::flags
Uint32 flags
Definition: SDL_messagebox.h:60
SDL_MessageBoxData::message
const char * message
Definition: SDL_messagebox.h:99
SDL_ShowMessageBox
DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
Create a modal message box.
SDL_MessageBoxFlags
SDL_MessageBoxFlags
SDL_MessageBox flags. If supported will display warning icon, etc.
Definition: SDL_messagebox.h:37
close_code.h
begin_code.h
SDL_MessageBoxColorType
SDL_MessageBoxColorType
Definition: SDL_messagebox.h:73
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
@ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
Definition: SDL_messagebox.h:78
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
@ SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
Definition: SDL_messagebox.h:43
SDL_MessageBoxData::flags
Uint32 flags
Definition: SDL_messagebox.h:96
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:94
SDL_MessageBoxData::window
SDL_Window * window
Definition: SDL_messagebox.h:97
SDL_MessageBoxColor
RGB value used in a message box color scheme.
Definition: SDL_messagebox.h:68
window
EGLSurface EGLNativeWindowType * window
Definition: SDL_egl.h:1580
SDL_MESSAGEBOX_ERROR
@ SDL_MESSAGEBOX_ERROR
Definition: SDL_messagebox.h:39
SDL_MessageBoxButtonData
Individual button data.
Definition: SDL_messagebox.h:58
SDL_MessageBoxButtonData::buttonid
int buttonid
Definition: SDL_messagebox.h:61
SDL_MESSAGEBOX_INFORMATION
@ SDL_MESSAGEBOX_INFORMATION
Definition: SDL_messagebox.h:41
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
@ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
Definition: SDL_messagebox.h:79
SDL_MessageBoxData::buttons
const SDL_MessageBoxButtonData * buttons
Definition: SDL_messagebox.h:102
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
Definition: SDL_messagebox.h:51
SDL_MessageBoxColorScheme
A set of colors to use for message box dialogs.
Definition: SDL_messagebox.h:86
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_Window
struct SDL_Window SDL_Window
The type used to identify a window.
Definition: SDL_video.h:90
SDL_MessageBoxButtonData::text
const char * text
Definition: SDL_messagebox.h:62
SDL_stdinc.h
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
flags
EGLSyncKHR EGLint flags
Definition: SDL_egl.h:898
SDL_video.h
SDL_MESSAGEBOX_COLOR_MAX
@ SDL_MESSAGEBOX_COLOR_MAX
Definition: SDL_messagebox.h:80
SDL_ShowSimpleMessageBox
DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
Create a simple modal message box.
SDL_MessageBoxColor::r
Uint8 r
Definition: SDL_messagebox.h:70
g
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1112
SDL_MessageBoxData::numbuttons
int numbuttons
Definition: SDL_messagebox.h:101