World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
116 struct AVHashContext;
157 #define AV_HASH_MAX_SIZE 64
184 #if FF_API_CRYPTO_SIZE_T
void av_hash_final_b64(struct AVHashContext *ctx, uint8_t *dst, int size)
const char * av_hash_get_name(const struct AVHashContext *ctx)
void av_hash_final_bin(struct AVHashContext *ctx, uint8_t *dst, int size)
int av_hash_alloc(struct AVHashContext **ctx, const char *name)
const char * av_hash_names(int i)
void av_hash_init(struct AVHashContext *ctx)
int av_hash_get_size(const struct AVHashContext *ctx)
void av_hash_freep(struct AVHashContext **ctx)
void av_hash_final(struct AVHashContext *ctx, uint8_t *dst)
EGLImageKHR EGLint * name
void av_hash_update(struct AVHashContext *ctx, const uint8_t *src, int len)
void av_hash_final_hex(struct AVHashContext *ctx, uint8_t *dst, int size)