World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
32 #ifndef SDL_test_common_h_
33 #define SDL_test_common_h_
38 #define DEFAULT_WINDOW_WIDTH 480
39 #define DEFAULT_WINDOW_HEIGHT 272
41 #define DEFAULT_WINDOW_WIDTH 640
42 #define DEFAULT_WINDOW_HEIGHT 480
45 #define VERBOSE_VIDEO 0x00000001
46 #define VERBOSE_MODES 0x00000002
47 #define VERBOSE_RENDER 0x00000004
48 #define VERBOSE_EVENT 0x00000008
49 #define VERBOSE_AUDIO 0x00000010
int gl_multisamplebuffers
SDL_Renderer ** renderers
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, const int argc, char **argv)
Easy argument handling when test app doesn't need any custom args.
int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
Process one common argument.
void SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options)
Logs command line usage info.
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
const char * window_title
struct SDL_Window SDL_Window
The type used to identify a window.
int gl_multisamplesamples
struct SDL_Renderer SDL_Renderer
const char * SDLTest_CommonUsage(SDLTest_CommonState *state)
Returns common usage information.
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
const char * renderdriver
struct SDL_Texture SDL_Texture