World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл hwcontext_dxva2.h

См. исходные тексты.

Классы

struct  AVDXVA2DeviceContext
 
struct  AVDXVA2FramesContext
 

Определения типов

typedef struct AVDXVA2DeviceContext AVDXVA2DeviceContext
 
typedef struct AVDXVA2FramesContext AVDXVA2FramesContext
 

Подробное описание

An API-specific header for AV_HWDEVICE_TYPE_DXVA2.

Only fixed-size pools are supported.

For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs with the data pointer set to a pointer to IDirect3DSurface9.

См. определение в файле hwcontext_dxva2.h

Типы

◆ AVDXVA2DeviceContext

This struct is allocated as AVHWDeviceContext.hwctx

◆ AVDXVA2FramesContext

This struct is allocated as AVHWFramesContext.hwctx