World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru123.h
См. документацию.
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#pragma once
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#include <array>
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/* 62 */
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#pragma pack(push, 1)
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struct
stru123
{
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std::array<unsigned char, 75>
field_0
;
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std::array<unsigned char, 125>
_decor_events
;
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};
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#pragma pack(pop)
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extern
stru123
stru_5E4C90_MapPersistVars
;
stru_5E4C90_MapPersistVars
stru123 stru_5E4C90_MapPersistVars
Definition:
mm7_data.cpp:23
stru123::_decor_events
std::array< unsigned char, 125 > _decor_events
Definition:
stru123.h:8
stru123
Definition:
stru123.h:6
stru123::field_0
std::array< unsigned char, 75 > field_0
Definition:
stru123.h:7
Engine
stru123.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17