World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru123.h
См. документацию.
1 #pragma once
2 #include <array>
3 
4 /* 62 */
5 #pragma pack(push, 1)
6 struct stru123 {
7  std::array<unsigned char, 75> field_0;
8  std::array<unsigned char, 125> _decor_events;
9 };
10 #pragma pack(pop)
stru_5E4C90_MapPersistVars
stru123 stru_5E4C90_MapPersistVars
Definition: mm7_data.cpp:23
stru123::_decor_events
std::array< unsigned char, 125 > _decor_events
Definition: stru123.h:8
stru123
Definition: stru123.h:6
stru123::field_0
std::array< unsigned char, 75 > field_0
Definition: stru123.h:7