World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru159.h
См. документацию.
1 #pragma once
2 
3 /* 152 */
4 #pragma pack(push, 1)
5 struct stru159 {
6  char *video_name;
7  int field_4;
9  unsigned __int8 uBuildingType; // enum BuildingType
10  unsigned __int8 uRoomSoundId;
11  unsigned __int16 padding_e;
12 };
13 #pragma pack(pop)
14 
15 extern std::array<const stru159, 196> pAnimatedRooms;
stru159::field_4
int field_4
Definition: stru159.h:7
stru159::video_name
char * video_name
Definition: stru159.h:6
stru159::uRoomSoundId
unsigned __int8 uRoomSoundId
Definition: stru159.h:10
pAnimatedRooms
std::array< const stru159, 196 > pAnimatedRooms
Definition: UIHouses.cpp:132
stru159::house_npc_id
int house_npc_id
Definition: stru159.h:8
stru159::uBuildingType
unsigned __int8 uBuildingType
Definition: stru159.h:9
stru159::padding_e
unsigned __int16 padding_e
Definition: stru159.h:11
stru159
Definition: stru159.h:5