World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru159.h
См. документацию.
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#pragma once
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/* 152 */
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#pragma pack(push, 1)
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struct
stru159
{
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char
*
video_name
;
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int
field_4
;
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int
house_npc_id
;
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unsigned
__int8
uBuildingType
;
// enum BuildingType
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unsigned
__int8
uRoomSoundId
;
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unsigned
__int16
padding_e
;
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};
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#pragma pack(pop)
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extern
std::array<const stru159, 196>
pAnimatedRooms
;
stru159::field_4
int field_4
Definition:
stru159.h:7
stru159::video_name
char * video_name
Definition:
stru159.h:6
stru159::uRoomSoundId
unsigned __int8 uRoomSoundId
Definition:
stru159.h:10
pAnimatedRooms
std::array< const stru159, 196 > pAnimatedRooms
Definition:
UIHouses.cpp:132
stru159::house_npc_id
int house_npc_id
Definition:
stru159.h:8
stru159::uBuildingType
unsigned __int8 uBuildingType
Definition:
stru159.h:9
stru159::padding_e
unsigned __int16 padding_e
Definition:
stru159.h:11
stru159
Definition:
stru159.h:5
Engine
stru159.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17