World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
17 void SetWindowedMode(
int new_window_width,
int new_window_height)
override;
18 void SetCursor(
const char *cursor_name)
override;
20 int GetX()
const override;
21 int GetY()
const override;
22 unsigned int GetWidth()
const override;
bool OnOSMenu(int item_id) override
friend void * WinApiMsgRouter(HWND hwnd, int msg, int wparam, void *lparam)
unsigned int GetHeight() const override
void * GetWinApiHandle() override
void SetWindowedMode(int new_window_width, int new_window_height) override
int GetY() const override
Point TransformCursorPos(Point &pt) const override
void * WinApiMsgRouter(HWND hwnd, int msg, int wparam, void *lparam)
void SetFullscreenMode() override
void * CreateDebugMenuPanel()
unsigned int GetWidth() const override
void SetCursor(const char *cursor_name) override
bool WinApiMessageProc(int msg, int wparam, void *lparam, void **result)
void PeekMessageLoop() override
int GetX() const override
void PeekSingleMessage() override