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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
| struct | AVCUDADeviceContext |
Определения типов | |
| typedef struct AVCUDADeviceContextInternal | AVCUDADeviceContextInternal |
| typedef struct AVCUDADeviceContext | AVCUDADeviceContext |
An API-specific header for AV_HWDEVICE_TYPE_CUDA.
This API supports dynamic frame pools. AVHWFramesContext.pool must return AVBufferRefs whose data pointer is a CUdeviceptr.
См. определение в файле hwcontext_cuda.h
| typedef struct AVCUDADeviceContextInternal AVCUDADeviceContextInternal |
См. определение в файле hwcontext_cuda.h строка 37
| typedef struct AVCUDADeviceContext AVCUDADeviceContext |
This struct is allocated as AVHWDeviceContext.hwctx