World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Weather.h
См. документацию.
1
#pragma once
2
3
#include <array>
4
5
#include "
Engine/Point.h
"
6
7
class
Weather
{
8
public
:
9
Weather
() :
bNight
(false),
bRenderSnow
(false) {}
10
11
void
DrawSnow
();
12
void
Initialize
();
13
void
Draw
();
14
bool
OnPlayerTurn
(
int
dangle);
15
16
std::array<Point, 1000>
Screen_Coord
;
17
bool
bNight
;
18
bool
bRenderSnow
;
19
};
20
21
extern
Weather
*
pWeather
;
Weather::bRenderSnow
bool bRenderSnow
Definition:
Weather.h:18
Point.h
Weather::Weather
Weather()
Definition:
Weather.h:9
Weather::Initialize
void Initialize()
Definition:
Weather.cpp:41
Weather::Draw
void Draw()
Definition:
Weather.cpp:50
pWeather
Weather * pWeather
Definition:
Weather.cpp:8
Weather::bNight
bool bNight
Definition:
Weather.h:17
Weather::OnPlayerTurn
bool OnPlayerTurn(int dangle)
Definition:
Weather.cpp:56
Weather::DrawSnow
void DrawSnow()
Definition:
Weather.cpp:10
Weather::Screen_Coord
std::array< Point, 1000 > Screen_Coord
Definition:
Weather.h:16
Weather
Definition:
Weather.h:7
Engine
Graphics
Weather.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:30. Создано системой
1.8.17