World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
17 }
else if (i >= 700) {
61 unsigned int screen_width =
70 point.x += screen_width;
72 point.x -= screen_width + 4;
EGLSurface EGLint EGLint EGLint EGLint height
std::shared_ptr< Engine > engine
unsigned int uScreen_topL_Y
unsigned int uScreen_BttmR_X
EGLSurface EGLint EGLint y
unsigned int uScreen_topL_X
struct ViewingParams * viewparams
EGLSurface EGLint EGLint EGLint width
struct Viewport * pViewport
bool OnPlayerTurn(int dangle)
unsigned int uScreen_BttmR_Y
std::array< Point, 1000 > Screen_Coord
std::shared_ptr< IRender > render