World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
MapsLongTimer.h
См. документацию.
1 #pragma once
2 #include "Engine/Time.h"
3 
4 /* 169 */
5 #pragma pack(push, 1)
6 struct MapsLongTimer {
7  GameTime NextStartTime; // timer will either fire event at this time (type
8  // 2, field_C == 0)
12  int16_t IntervalHalfMins; // or fire on these intervals (type 1)
21 };
22 #pragma pack(pop)
23 extern MapsLongTimer MapsLongTimersList[100]; // 5B5928
int16_t
signed __int16 int16_t
Definition: SDL_config.h:36
MapsLongTimer::MinutesInterval
int16_t MinutesInterval
Definition: MapsLongTimer.h:17
MapsLongTimer::WeeksInterval
int16_t WeeksInterval
Definition: MapsLongTimer.h:15
MapsLongTimer::SecondsInterval
int16_t SecondsInterval
Definition: MapsLongTimer.h:18
MapsLongTimer::MonthsInterval
int16_t MonthsInterval
Definition: MapsLongTimer.h:14
MapsLongTimer::YearsInterval
int16_t YearsInterval
Definition: MapsLongTimer.h:13
MapsLongTimer::time_left_to_fire
int16_t time_left_to_fire
Definition: MapsLongTimer.h:11
MapsLongTimer::IntervalHalfMins
int16_t IntervalHalfMins
Definition: MapsLongTimer.h:12
MapsLongTimer::timer_evt_type
int16_t timer_evt_type
Definition: MapsLongTimer.h:19
MapsLongTimer
Definition: MapsLongTimer.h:6
MapsLongTimersList
MapsLongTimer MapsLongTimersList[100]
Definition: mm7_data.cpp:165
MapsLongTimer::timer_evt_ID
int16_t timer_evt_ID
Definition: MapsLongTimer.h:9
MapsLongTimer::HoursInterval
int16_t HoursInterval
Definition: MapsLongTimer.h:16
MapsLongTimer::field_1E
int16_t field_1E
Definition: MapsLongTimer.h:20
MapsLongTimer::timer_evt_seq_num
int16_t timer_evt_seq_num
Definition: MapsLongTimer.h:10
GameTime
Definition: Time.h:14
MapsLongTimer::NextStartTime
GameTime NextStartTime
Definition: MapsLongTimer.h:7
Time.h