World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
26 #ifndef AVUTIL_SPHERICAL_H
27 #define AVUTIL_SPHERICAL_H
enum AVSphericalProjection projection
void av_spherical_tile_bounds(const AVSphericalMapping *map, size_t width, size_t height, size_t *left, size_t *top, size_t *right, size_t *bottom)
EGLSurface EGLint EGLint EGLint EGLint height
@ AV_SPHERICAL_EQUIRECTANGULAR_TILE
@ AV_SPHERICAL_EQUIRECTANGULAR
uint32_t bound_right
Distance from the right edge.
struct AVSphericalMapping AVSphericalMapping
EGLSurface EGLint EGLint EGLint width
uint32_t bound_bottom
Distance from the bottom edge.
const char * av_spherical_projection_name(enum AVSphericalProjection projection)
uint32_t bound_left
Distance from the left edge.
GLdouble GLdouble GLdouble GLdouble top
uint32_t bound_top
Distance from the top edge.
EGLImageKHR EGLint * name
int32_t roll
Rotation around the forward vector [-180, 180].
int av_spherical_from_name(const char *name)
int32_t yaw
Rotation around the up vector [-180, 180].
AVSphericalMapping * av_spherical_alloc(size_t *size)
unsigned __int32 uint32_t
int32_t pitch
Rotation around the right vector [-90, 90].