World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
46 #if !defined(SDL_PROTOTYPES_ONLY)
48 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
49 #ifndef WIN32_LEAN_AND_MEAN
50 #define WIN32_LEAN_AND_MEAN
58 #if defined(SDL_VIDEO_DRIVER_WINRT)
59 #include <Inspectable.h>
63 #if defined(SDL_VIDEO_DRIVER_X11)
64 #if defined(__APPLE__) && defined(__MACH__)
66 #define Cursor X11Cursor
70 #include <X11/Xatom.h>
72 #if defined(__APPLE__) && defined(__MACH__)
79 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
83 #if defined(SDL_VIDEO_DRIVER_COCOA)
91 #if defined(SDL_VIDEO_DRIVER_UIKIT)
93 #include <UIKit/UIKit.h>
101 #if defined(SDL_VIDEO_DRIVER_ANDROID)
106 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
118 #if !defined(SDL_PROTOTYPES_ONLY)
148 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
156 #if defined(SDL_VIDEO_DRIVER_X11)
161 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
166 #if defined(SDL_VIDEO_DRIVER_COCOA)
176 #if defined(SDL_VIDEO_DRIVER_UIKIT)
183 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
207 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
215 #if defined(SDL_VIDEO_DRIVER_WINRT)
221 #if defined(SDL_VIDEO_DRIVER_X11)
228 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
236 #if defined(SDL_VIDEO_DRIVER_COCOA)
239 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
246 #if defined(SDL_VIDEO_DRIVER_UIKIT)
249 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
259 #if defined(SDL_VIDEO_DRIVER_WAYLAND)
267 #if defined(SDL_VIDEO_DRIVER_MIR)
275 #if defined(SDL_VIDEO_DRIVER_ANDROID)
283 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct SDL_SysWMmsg::@100::@101 win
struct SDL_SysWMinfo::@107::@117 vivante
struct SDL_SysWMinfo::@107::@108 win
struct _UIViewController UIViewController
struct _NSWindow NSWindow
GLuint resolveFramebuffer
Information the version of SDL in use.
struct SDL_SysWMinfo::@107::@109 winrt
struct SDL_SysWMinfo::@107::@115 mir
UIWindow __unsafe_unretained * window
struct SDL_SysWMmsg::@100::@105 uikit
struct SDL_SysWMinfo::@107::@112 cocoa
IUnknown * EGLNativeWindowType
union SDL_SysWMinfo::@107 info
EGLNativeWindowType window
struct ANativeWindow ANativeWindow
struct SDL_SysWMmsg::@100::@102 x11
struct SDL_SysWMinfo::@107::@110 x11
EGLSurface EGLNativeWindowType * window
EGLNativeDisplayType display
struct SDL_SysWMmsg::@100::@103 dfb
struct SDL_SysWMmsg::@100::@106 vivante
NSWindow __unsafe_unretained * window
struct _UIWindow UIWindow
struct wl_shell_surface * shell_surface
struct SDL_Window SDL_Window
The type used to identify a window.
struct SDL_SysWMmsg::@100::@104 cocoa
struct SDL_SysWMinfo::@107::@113 uikit
IUnknown * EGLNativeDisplayType
struct SDL_SysWMinfo::@107::@116 android
IDirectFBSurface * surface
struct wl_display * display
struct SDL_SysWMinfo::@107::@114 wl
struct wl_surface * surface
DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinfo *info)
This function allows access to driver-dependent window information.