World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
28 #ifndef SDL_keyboard_h_
29 #define SDL_keyboard_h_
DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate)
Set the current key modifier state for the keyboard.
DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void)
Get the current key modifier state for the keyboard.
DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void)
Returns whether the platform has some screen keyboard support.
DECLSPEC void SDLCALL SDL_StartTextInput(void)
Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...
const DECLSPEC char *SDLCALL SDL_GetKeyName(SDL_Keycode key)
Get a human-readable name for a key.
DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect)
Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyb...
DECLSPEC void SDLCALL SDL_StopTextInput(void)
Stop receiving any text input events. This function will hide the on-screen keyboard if supported.
SDL_Scancode
The SDL keyboard scancode representation.
SDL_Keymod
Enumeration of valid key mods (possibly OR'd together).
Sint32 SDL_Keycode
The SDL virtual key representation.
DECLSPEC SDL_Window *SDLCALL SDL_GetKeyboardFocus(void)
Get the window which currently has keyboard focus.
DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window)
Returns whether the screen keyboard is shown for given window.
const DECLSPEC char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode)
Get a human-readable name for a scancode.
DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key)
Get the scancode corresponding to the given key code according to the current keyboard layout.
DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode)
Get the key code corresponding to the given scancode according to the current keyboard layout.
EGLSurface EGLNativeWindowType * window
DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void)
Return whether or not Unicode text input events are enabled.
EGLImageKHR EGLint * name
struct SDL_Window SDL_Window
The type used to identify a window.
A rectangle, with the origin at the upper left (integer).
DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name)
Get a key code from a human-readable name.
The SDL keysym structure, used in key events.
struct SDL_Keysym SDL_Keysym
The SDL keysym structure, used in key events.
const DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys)
Get a snapshot of the current state of the keyboard.
DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name)
Get a scancode from a human-readable name.