World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
6 bool IsValid(
const void *pcx_data);
11 void *pcx_data,
int max_buff_size,
unsigned int *packed_size);
13 void *pcx_data,
int max_buff_size,
unsigned int *packed_size);
unsigned __int16 uint16_t
void Encode16(const void *picture_data, unsigned int width, unsigned int height, void *pcx_data, int max_buff_size, unsigned int *packed_size)
EGLSurface EGLint EGLint EGLint EGLint height
bool Decode(const void *pcx_data, uint16_t *pOutPixels, unsigned int *width, unsigned int *height)
void Encode32(const void *picture_data, unsigned int width, unsigned int height, void *pcx_data, int max_buff_size, unsigned int *packed_size)
EGLSurface EGLint EGLint EGLint width
bool IsValid(const void *pcx_data)
void GetSize(const void *pcx_data, unsigned int *width, unsigned int *height)