World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл PCX.h

См. исходные тексты.

Пространства имен

 PCX
 

Функции

bool PCX::IsValid (const void *pcx_data)
 
void PCX::GetSize (const void *pcx_data, unsigned int *width, unsigned int *height)
 
bool PCX::Decode (const void *pcx_data, uint16_t *pOutPixels, unsigned int *width, unsigned int *height)
 
void PCX::Encode16 (const void *picture_data, unsigned int width, unsigned int height, void *pcx_data, int max_buff_size, unsigned int *packed_size)
 
void PCX::Encode32 (const void *picture_data, unsigned int width, unsigned int height, void *pcx_data, int max_buff_size, unsigned int *packed_size)