World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл Localization.h

См. исходные тексты.

Классы

class  Localization
 

Переменные

Localizationlocalization
 

Переменные

◆ localization

Localization* localization

См. определение в файле Localization.cpp строка 11

Используется в GUIWindow::_41D73D_draw_buff_tooltip(), CastSpellInfoHelpers::_427E01_cast_spell(), _494035_timed_effects__water_walking_damage__etc(), _4B254D_SkillMasteryTeacher(), _4B3FE5_training_dialogue(), _4B4224_UpdateNPCTopics(), Player::AddVariable(), AlchemyMagicShopWares(), Arena_SelectionFightLevel(), ArenaFight(), ArmorShopWares(), BankDialog(), GUIWindow_Book::BasicBookInitialization(), BuildDialogueString(), GUIWindow_CharacterRecord::CharacterUI_AwardsTab_Draw(), CharacterUI_GetSkillDescText(), GUIWindow_CharacterRecord::CharacterUI_SkillsTab_Draw(), CharacterUI_SkillsTab_Draw__DrawSkillTable(), CharacterUI_SkillsTab_ShowHint(), GUIWindow_CharacterRecord::CharacterUI_StatsTab_Draw(), CharacterUI_StatsTab_ShowHint(), CheckBountyRespawnAndAward(), ClickNPCTopic(), Party::CreateDefaultParty(), Actor::DamageMonsterFromParty(), DamagePlayerFromMonster(), DoSavegame(), DrawJoinGuildWindow(), DrawMM7CopyrightWindow(), DrawPlayersText(), GUIWindow::DrawShops_next_generation_time_string(), DrawSpellDescriptionPopup(), EnterHouse(), Application::Menu::EventLoop(), Application::Game::EventLoop(), EventProcessor(), FillAviableSkillsToTeach(), Game_QuitGameWhilePlaying(), Game_StartNewGameWhilePlaying(), Application::Game::GameLoop(), GameUI_CharacterQuickRecord_Draw(), GameUI_DrawItemInfo(), GameUI_DrawNPCPopup(), GameUI_StatusBar_NothingHere(), GameUI_WritePointedObjectStatusString(), CastSpellInfo::GetCastSpellInInventoryWindow(), GetDayPart(), ItemGen::GetIdentifiedName(), Player::GetMeleeDamageString(), Player::GetRaceName(), Player::GetRangedDamageString(), GetReputationString(), Chest::GrabItem(), GuildDialog(), GUIWindow_AutonotesBook::GUIWindow_AutonotesBook(), GUIWindow_CharacterRecord::GUIWindow_CharacterRecord(), GUIWindow_Chest::GUIWindow_Chest(), GUIWindow_Dialogue::GUIWindow_Dialogue(), GUIWindow_GameMenu::GUIWindow_GameMenu(), GUIWindow_GameOptions::GUIWindow_GameOptions(), GUIWindow_House::GUIWindow_House(), GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell(), GUIWindow_JournalBook::GUIWindow_JournalBook(), GUIWindow_LloydsBook::GUIWindow_LloydsBook(), GUIWindow_Load::GUIWindow_Load(), GUIWindow_MapBook::GUIWindow_MapBook(), GUIWindow_QuestBook::GUIWindow_QuestBook(), GUIWindow_QuickReference::GUIWindow_QuickReference(), GUIWindow_Save::GUIWindow_Save(), GUIWindow_Transition::GUIWindow_Transition(), GUIWindow_Travel::GUIWindow_Travel(), Player::HasSkill(), GUIWindow::HouseDialogManager(), HouseUI_CheckIfPlayerCanInteract(), Inventory_ItemPopupAndAlchemy(), ItemInteraction(), JailDialog(), LoadGame(), Actor::LootActor(), MakeDateTimeString(), Engine::MM7_Initialize(), MM7_LoadLods(), MonsterPopup_Draw(), NPCHireableDialogPrepare(), OnCastTargetedSpell::OnCastTargetedSpell(), OnSelectNPCDialogueOption(), OnSelectShopDialogueOption(), GUIWindow_Spellbook::OpenSpellbook(), Party::PartyFindsGold(), Party::Reset(), SaveGame(), Player::SetVariable(), ShopDialogDisplayEquip(), ShopDialogIdentify(), ShopDialogLearn(), ShopDialogMain(), ShopDialogRepair(), ShopDialogSellEquip(), SimpleHouseDialog(), Player::StealFromActor(), sub_4B1523_showSpellbookInfo(), sub_4B3E1E(), sub_4B6478(), Player::SubtractVariable(), TavernDialog(), TempleDialog(), GUIWindow_CharacterRecord::ToggleRingsOverlay(), TownHallDialog(), TrainingDialog(), TravelByTransport(), UI_Create(), UI_CreateEndConversationButton(), UI_DrawSaveLoad(), UI_OnMouseRightClick(), UIShop_Buy_Identify_Repair(), GUIWindow_QuickReference::Update(), GUIWindow_TownPortalBook::Update(), GUIWindow_LloydsBook::Update(), GUIWindow_QuestBook::Update(), GUIWindow_AutonotesBook::Update(), GUIWindow_CalendarBook::Update(), GUIWindow_Travel::Update(), GUIWindow_Modal::Update(), GUIWindow_MapBook::Update(), GUIWindow_Rest::Update(), GUIWindow_Dialogue::Update(), GUIWindow_PartyCreation::Update(), GUIWindow_Transition::Update(), GUIWindow_RestWindow::Update(), GUIWindow_GameVideoOptions::Update(), Player::UseItem_DrinkPotion_etc(), UseNPCSkill() и WeaponShopWares().