World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
См. документацию. 1 #define _CRTDBG_MAP_ALLOC
2 #define _CRT_SECURE_NO_WARNINGS
const char * GetString(unsigned int index) const
Image * ui_book_button8_on
Image * ui_book_button6_off
Image * ui_book_button7_off
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
Image * ui_book_button4_off
Image * ui_book_button5_off
Image * ui_book_button1_on
void PlaySound(SoundID eSoundID, int pid, unsigned int uNumRepeats, int x, int y, int a7)
Image * ui_book_button3_off
Localization * localization
Image * ui_book_quest_div_bar
enum CURRENT_SCREEN current_screen_type
Image * ui_book_button6_on
Image * ui_book_button5_on
Image * ui_book_button2_on
Image * ui_book_button4_on
static GUIFont * LoadFont(const char *pFontFile, const char *pFontPalette,...)
void StopChannels(int uStartChannel, int uEndChannel)
EGLSurface EGLNativeWindowType * window
Image * ui_book_button1_off
Image * ui_book_button2_off
void BasicBookInitialization()
int books_primary_item_per_page
Texture * GetImage_Alpha(const String &name)
Image * ui_book_button8_off
AudioPlayer * pAudioPlayer
int full_num_items_in_book
Image * ui_book_button7_on
Image * ui_book_button3_on
Image * ui_book_map_frame