World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | AVMasteringDisplayMetadata |
struct | AVContentLightMetadata |
Определения типов | |
typedef struct AVMasteringDisplayMetadata | AVMasteringDisplayMetadata |
typedef struct AVContentLightMetadata | AVContentLightMetadata |
typedef struct AVMasteringDisplayMetadata AVMasteringDisplayMetadata |
Mastering display metadata capable of representing the color volume of the display used to master the content (SMPTE 2086:2014).
To be used as payload of a AVFrameSideData or AVPacketSideData with the appropriate type.
typedef struct AVContentLightMetadata AVContentLightMetadata |
Content light level needed by to transmit HDR over HDMI (CTA-861.3).
To be used as payload of a AVFrameSideData or AVPacketSideData with the appropriate type.
AVMasteringDisplayMetadata* av_mastering_display_metadata_alloc | ( | void | ) |
Allocate an AVMasteringDisplayMetadata structure and set its fields to default values. The resulting struct can be freed using av_freep().
AVMasteringDisplayMetadata* av_mastering_display_metadata_create_side_data | ( | AVFrame * | frame | ) |
Allocate a complete AVMasteringDisplayMetadata and add it to the frame.
frame | The frame which side data is added to. |
AVContentLightMetadata* av_content_light_metadata_alloc | ( | size_t * | size | ) |
Allocate an AVContentLightMetadata structure and set its fields to default values. The resulting struct can be freed using av_freep().
AVContentLightMetadata* av_content_light_metadata_create_side_data | ( | AVFrame * | frame | ) |
Allocate a complete AVContentLightMetadata and add it to the frame.
frame | The frame which side data is added to. |