World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
IRenderConfigFactory.h
См. документацию.
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#pragma once
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#include <memory>
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#include <string>
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#include "
Engine/Graphics/IRenderConfig.h
"
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namespace
Graphics
{
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class
IRenderConfigFactory
{
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public
:
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std::shared_ptr<IRenderConfig>
Create
(
const
std::string
&renderer_name,
bool
is_fullscreen);
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std::shared_ptr<IRenderConfig>
Clone
(std::shared_ptr<const IRenderConfig> other);
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};
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}
// namespace Graphics
Graphics::IRenderConfigFactory::Create
std::shared_ptr< IRenderConfig > Create(const std::string &renderer_name, bool is_fullscreen)
Definition:
IRenderConfigFactory.cpp:15
Graphics
Definition:
IRenderConfig.h:5
string
GLsizei const GLchar *const * string
Definition:
SDL_opengl_glext.h:691
Graphics::IRenderConfigFactory
Definition:
IRenderConfigFactory.h:10
IRenderConfig.h
Graphics::IRenderConfigFactory::Clone
std::shared_ptr< IRenderConfig > Clone(std::shared_ptr< const IRenderConfig > other)
Definition:
IRenderConfigFactory.cpp:9
Engine
Graphics
IRenderConfigFactory.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:29. Создано системой
1.8.17