World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
IRenderConfigFactory.h
См. документацию.
1 #pragma once
2 
3 #include <memory>
4 #include <string>
5 
7 
8 namespace Graphics {
9 
11  public:
12  std::shared_ptr<IRenderConfig> Create(const std::string &renderer_name, bool is_fullscreen);
13  std::shared_ptr<IRenderConfig> Clone(std::shared_ptr<const IRenderConfig> other);
14 };
15 
16 } // namespace Graphics
Graphics::IRenderConfigFactory::Create
std::shared_ptr< IRenderConfig > Create(const std::string &renderer_name, bool is_fullscreen)
Definition: IRenderConfigFactory.cpp:15
Graphics
Definition: IRenderConfig.h:5
string
GLsizei const GLchar *const * string
Definition: SDL_opengl_glext.h:691
Graphics::IRenderConfigFactory
Definition: IRenderConfigFactory.h:10
IRenderConfig.h
Graphics::IRenderConfigFactory::Clone
std::shared_ptr< IRenderConfig > Clone(std::shared_ptr< const IRenderConfig > other)
Definition: IRenderConfigFactory.cpp:9