World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Autonotes.h
См. документацию.
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#pragma once
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#include <array>
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/* 351 */
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enum
AUTONOTE_TYPE
:
uint32_t
{
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AUTONOTE_POTION_RECEPIE
= 0,
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AUTONOTE_STAT_HINT
= 1,
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AUTONOTE_OBELISK
= 2,
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AUTONOTE_SEER
= 3,
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AUTONOTE_MISC
= 4,
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AUTONOTE_TEACHER
= 5,
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};
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/* 350 */
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#pragma pack(push, 1)
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struct
Autonote
{
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const
char
*
pText
;
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AUTONOTE_TYPE
eType
;
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};
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#pragma pack(pop)
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extern
std::array<Autonote, 196>
pAutonoteTxt
;
AUTONOTE_MISC
@ AUTONOTE_MISC
Definition:
Autonotes.h:10
AUTONOTE_OBELISK
@ AUTONOTE_OBELISK
Definition:
Autonotes.h:8
Autonote::eType
AUTONOTE_TYPE eType
Definition:
Autonotes.h:18
AUTONOTE_STAT_HINT
@ AUTONOTE_STAT_HINT
Definition:
Autonotes.h:7
AUTONOTE_TYPE
AUTONOTE_TYPE
Definition:
Autonotes.h:5
AUTONOTE_POTION_RECEPIE
@ AUTONOTE_POTION_RECEPIE
Definition:
Autonotes.h:6
Autonote::pText
const char * pText
Definition:
Autonotes.h:17
AUTONOTE_SEER
@ AUTONOTE_SEER
Definition:
Autonotes.h:9
AUTONOTE_TEACHER
@ AUTONOTE_TEACHER
Definition:
Autonotes.h:11
Autonote
Definition:
Autonotes.h:16
pAutonoteTxt
std::array< Autonote, 196 > pAutonoteTxt
Definition:
mm7_data.cpp:25
uint32_t
unsigned __int32 uint32_t
Definition:
SDL_config.h:39
Engine
Autonotes.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:27. Создано системой
1.8.17