World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Autonotes.h
См. документацию.
1 #pragma once
2 #include <array>
3 
4 /* 351 */
12 };
13 
14 /* 350 */
15 #pragma pack(push, 1)
16 struct Autonote {
17  const char *pText;
19 };
20 #pragma pack(pop)
21 extern std::array<Autonote, 196> pAutonoteTxt;
AUTONOTE_MISC
@ AUTONOTE_MISC
Definition: Autonotes.h:10
AUTONOTE_OBELISK
@ AUTONOTE_OBELISK
Definition: Autonotes.h:8
Autonote::eType
AUTONOTE_TYPE eType
Definition: Autonotes.h:18
AUTONOTE_STAT_HINT
@ AUTONOTE_STAT_HINT
Definition: Autonotes.h:7
AUTONOTE_TYPE
AUTONOTE_TYPE
Definition: Autonotes.h:5
AUTONOTE_POTION_RECEPIE
@ AUTONOTE_POTION_RECEPIE
Definition: Autonotes.h:6
Autonote::pText
const char * pText
Definition: Autonotes.h:17
AUTONOTE_SEER
@ AUTONOTE_SEER
Definition: Autonotes.h:9
AUTONOTE_TEACHER
@ AUTONOTE_TEACHER
Definition: Autonotes.h:11
Autonote
Definition: Autonotes.h:16
pAutonoteTxt
std::array< Autonote, 196 > pAutonoteTxt
Definition: mm7_data.cpp:25
uint32_t
unsigned __int32 uint32_t
Definition: SDL_config.h:39