World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru298.cpp
См. документацию.
1 #include "Engine/stru298.h"
2 
3 //----- (0040261D) --------------------------------------------------------
5  char a7, char a8) {
6  if (count < 100) {
7  pIDs[count] = uID;
8  pXs[count] = x;
9  pYs[count] = y;
10  pZs[count] = z;
11  field_324[count] = a3;
12  field_3EC[count] = a8;
13  field_450[count++] = a7;
14  }
15 }
stru298::field_450
char field_450[100]
Definition: stru298.h:19
int16_t
signed __int16 int16_t
Definition: SDL_config.h:36
z
GLdouble GLdouble z
Definition: SDL_opengl_glext.h:407
stru298::field_324
int16_t field_324[100]
Definition: stru298.h:17
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
stru298::count
int count
Definition: stru298.h:12
stru298::field_3EC
char field_3EC[100]
Definition: stru298.h:18
y
EGLSurface EGLint EGLint y
Definition: SDL_egl.h:1596
stru298.h
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
stru298::pYs
int16_t pYs[100]
Definition: stru298.h:15
stru298::pIDs
int16_t pIDs[100]
Definition: stru298.h:13
stru298::Add
void Add(int16_t uID, int16_t a3, int16_t x, int16_t y, int16_t z, char a7, char a8)
Definition: stru298.cpp:4
stru298::pXs
int16_t pXs[100]
Definition: stru298.h:14
stru298::pZs
int16_t pZs[100]
Definition: stru298.h:16