World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru298.cpp
См. документацию.
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#include "
Engine/stru298.h
"
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3
//----- (0040261D) --------------------------------------------------------
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void
stru298::Add
(
int16_t
uID,
int16_t
a3,
int16_t
x
,
int16_t
y
,
int16_t
z
,
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char
a7,
char
a8) {
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if
(
count
< 100) {
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pIDs
[
count
] = uID;
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pXs
[
count
] =
x
;
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pYs
[
count
] =
y
;
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pZs
[
count
] =
z
;
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field_324
[
count
] = a3;
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field_3EC
[
count
] = a8;
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field_450
[
count
++] = a7;
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}
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}
stru298::field_450
char field_450[100]
Definition:
stru298.h:19
int16_t
signed __int16 int16_t
Definition:
SDL_config.h:36
z
GLdouble GLdouble z
Definition:
SDL_opengl_glext.h:407
stru298::field_324
int16_t field_324[100]
Definition:
stru298.h:17
count
GLuint GLuint GLsizei count
Definition:
SDL_opengl.h:1571
stru298::count
int count
Definition:
stru298.h:12
stru298::field_3EC
char field_3EC[100]
Definition:
stru298.h:18
y
EGLSurface EGLint EGLint y
Definition:
SDL_egl.h:1596
stru298.h
x
EGLSurface EGLint x
Definition:
SDL_egl.h:1596
stru298::pYs
int16_t pYs[100]
Definition:
stru298.h:15
stru298::pIDs
int16_t pIDs[100]
Definition:
stru298.h:13
stru298::Add
void Add(int16_t uID, int16_t a3, int16_t x, int16_t y, int16_t z, char a7, char a8)
Definition:
stru298.cpp:4
stru298::pXs
int16_t pXs[100]
Definition:
stru298.h:14
stru298::pZs
int16_t pZs[100]
Definition:
stru298.h:16
Engine
stru298.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17