World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru298.h
См. документацию.
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#pragma once
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#include <cstdint>
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#include "
VectorTypes.h
"
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/* 303 */
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#pragma pack(push, 1)
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struct
stru298
{
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void
Add
(
int16_t
uID,
int16_t
a3,
int16_t
x
,
int16_t
y
,
int16_t
z
,
char
a7,
char
a8);
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int
count
;
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int16_t
pIDs
[100];
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int16_t
pXs
[100];
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int16_t
pYs
[100];
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int16_t
pZs
[100];
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int16_t
field_324
[100];
// range?
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char
field_3EC
[100];
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char
field_450
[100];
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Vec3_int_
vec_4B4
[100];
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};
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#pragma pack(pop)
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extern
stru298
AttackerInfo
;
// for area of effect damage
stru298::field_450
char field_450[100]
Definition:
stru298.h:19
stru298::vec_4B4
Vec3_int_ vec_4B4[100]
Definition:
stru298.h:20
int16_t
signed __int16 int16_t
Definition:
SDL_config.h:36
VectorTypes.h
z
GLdouble GLdouble z
Definition:
SDL_opengl_glext.h:407
stru298::field_324
int16_t field_324[100]
Definition:
stru298.h:17
stru298::count
int count
Definition:
stru298.h:12
stru298::field_3EC
char field_3EC[100]
Definition:
stru298.h:18
stru298
Definition:
stru298.h:9
y
EGLSurface EGLint EGLint y
Definition:
SDL_egl.h:1596
x
EGLSurface EGLint x
Definition:
SDL_egl.h:1596
stru298::pYs
int16_t pYs[100]
Definition:
stru298.h:15
stru298::pIDs
int16_t pIDs[100]
Definition:
stru298.h:13
stru298::Add
void Add(int16_t uID, int16_t a3, int16_t x, int16_t y, int16_t z, char a7, char a8)
Definition:
stru298.cpp:4
stru298::pXs
int16_t pXs[100]
Definition:
stru298.h:14
AttackerInfo
stru298 AttackerInfo
Definition:
mm7_data.cpp:24
stru298::pZs
int16_t pZs[100]
Definition:
stru298.h:16
Engine
stru298.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17